skyrim mod serana dialogue addon

Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). The 'Realistic' option is set by default. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Serana should now properly wait when being asked to wait. Serana Dialogue Add-On 3.0 Release! - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Removed Serana finding a table option in drinking buddies since that was buggy. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Now there's a voiced conversation behind it, and an in-game reason why it's in place. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. A lot of fixes and content additions. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - More subtitle fixes, courtesy of GuerillaTech. Serena Dialogue Add-on update Hey everyone! Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Disabled more hello, goodbye, and combat lines. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. || The SDA and RDO patches have been overhauled to reflect this too. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. This should add more padding and depth to what already was a pretty natural and organic romance. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Fixed custom greet loop with the "Arthon" name. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Serana's Necklace of Vivacity now has custom meshes and textures! - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Even vampires need some shut-eye every now and then. This should now fix the issue with some of her goodbyes not being able to play. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. This should hopefully help with problems some users have been experiencing. Aligned and fuz'ed the proper voice files for each. - Serana now performs what is called a 'Silent TP' when she has quest commentary. One of the largest content updates thus far! - Shortened triggering distance for the Taarie conversation. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Serana will only give gifts within towns/cities. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. Good news; it exists. In later conversations, romance can still be opted out of, as usual. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! The player isn't her thrall or blood cow. For now these are unvoiced. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Removed accidental ITM/Serana NPC record edit. While this is vanilla AI before, I don't want Serana doing that in SDA. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. Looking for help with serana dialogue addon mod - General Skyrim - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - SDA is now in a BSA! - Some backend changes for the dialogue conditions of various dialogue. - Fixed a bug with the "Determination" dialogue quest trigger. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Papyrus Optimizations, further reducing (harmless) log errors and spam. I felt in vanilla, that conversation was cut short. Best Serana Mods For Skyrim (All Free) - FandomSpot This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. You must first get permission from me before you can modify, use, or alter my files for public use. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Changed the existing conditions for existing dialogue to make more sense. This has since been fixed. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Incorporated Serana Hood Fix by thetrader, with modifications by me. Serana will now feel even more responsive and alive during your adventures! - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Travel out of Solstheim and go back to Skyrim. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - New wait dialogue. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! radiant conversation among others). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. This mod is opted-in to receive Donation Points. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Ah, e pu anche (udite, udite!) Update Notes for the 2.2 Update, Mages, Romance, and Misfits. This should help with the VA disparity and greatly improve overall user experience. - Removed "LocTypeDwelling" from the outfit changing script. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. The player will be able to ask Serana which version they'd like her to play in-game. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Added in some revoice lines for "Can I Talk to You For a bit?" You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. This happens later in the Dawnguard questline so it's good for roleplay. - Serana now has a map marker, toggle-able through the quest journal. Now they should act as regular 'hello' greetings. Her comment after "The Silver Hand" quest should now fire for more people. Giving her a spell book will not work. - Disabled a bit more radiant idles for a more consistent experience. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Fixed a possible issue for some users with the Companions commentary. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest.

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