It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Same goes for Great Weapon Master. I rarely see them used which is a shame for a weapon with so much flavor. It made me think of important details. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Feats | Unearthed Arcana | Dungeons & Dragons Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. The target may choose to fail this check. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Eldritch Invocations - DND 5th Edition - Wikidot and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Lucky 4. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. What check would my PC roll to escape if he were grappled by a mimic? Why Arent There More Bonus Action Cantrips. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. -Disarm: Succeeds, item drops at Targets feet The aura extends 5 feet from you in every direction, but not through total cover. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. This makes me want to play Trevor. My primary intention is to disarm. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You must use the new roll, even if it is a 1 or a 2. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. I LOVE THIS ADVENTURE!. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. 3 lvls rogue, 3 ranger, 6 barbarian. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? If not stated then default will be damage. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. When player has target bound, concentration rules are in effect. Does he make a contested check against mine? This feats main problem is its busted on a rogue. Casting Time: 1 action. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Instead, I opted for it to simply half the targets movement speed for a turn. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Instead youve got a deadly combo now, by picking both feats! That was the intention. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Will One D&D Patch Up The 5e Armour Table? It's completely fine and opens up a nich. Every weapon is classified as either melee or ranged. You are using an out of date browser. Then reduce the number of maneuver to dice to 1. Dont be giving me none of your house rules. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Thanks. It would be neat to play around with the disarming attack feature in the whip master feat too. Plenty of other famous characters use whips and look slick as hell doing so. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Feats. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Right, but they also need Dex to make the grab happen in the first place, Good points. Morningstar | D&D 5th Edition on Roll20 Compendium Hmm I think it is okay. Not sure the benefits of reach when you can just shoot it from even further away. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. No need to talk about "shoving" a creature here. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. They are a finesse weapon withreach. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. If we give rogues proficiency with whips the weapon now has a niche. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. Prerequisite: Weapon Focus (whip), base attack bonus +2.. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. You're already writing out the mechanic. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Another option might be plus 1 to Dex or Str and the superiority die? The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Sentinel feat can stop someone 10 feet away. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. How would you do it? Barbarian 3 / Rogue X. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). It feels more fun. dnd 5e - Is this whip master feat balanced? - Role-playing Games Stack Some content found on this page may not be suitable for play at your table. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Whips are fun, flavorful, and iconic weapons. Not bad. The Charger Feat: How to Use This Underrated Feat Correctly So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Rogues. Plus one superiority die alone is a bit underwhelming. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. The whip extends your OA range which makes you a better defender. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. (i.e. Is this homebrew Whip Specialist Fighting Style balanced? Great Weapon Master / Sharpshooter 1. Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Feats. Youve Got to Roll With It was published in the national broadsheet, The Independent. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. There are so many examples in media of whips being used to restrain or trip an adversary. Powered by WordPress & Theme by Anders Norn. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Skill Expert 6. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Community. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. - ranged "grapple" and then attack? DnD 5e: The Best College of Whispers Bard Build - CBR If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Create an account to follow your favorite communities and start taking part in conversations. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. dnd 5e - How does Polearm Master interact with Quarterstaff and Whip I say theoretically because theaction economy does come into play here. Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding Crossbow Expert 3. I was just suggesting other options to work with it. Thanks! Pretty straight-forward. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! I feel like this had to have been an oversight or something. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Whip Trick Master (5e Feat) - D&D Wiki How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Can you please clarify? Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Which should be the dominant model here. The Montreal herald, mercredi 23 mars 1904 | BAnQ numrique Thorny Ki. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. -Disarm: Succeeds, player retrieves item That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Even a blind squirrel finds a nut once in awhile. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. War caster 5e feat cantrip dnd | Combining Warlock features & Whip In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. They are a one-handed finesse weapon with reach. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Alert 2. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Dont miss the latest epic adventure by Hipsters & Dragons! Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Would you use them in your game? Who wins a Grapple contest if the checks tie? Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. @jgn A campaign where one of my players wants to use a whip all the time. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Rogues. I mean, its canon, I couldnt resist. In fact, its probably one of the cooler uses of a whip. A die is expended when you use it. When you use a whip, its damage die changes from d4 to d6. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Nice work on the D&D community! ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Let me know what you think of it if you end up using it though. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). I'm already working on a new version very similar to the one you suggested! DnD 5e - Spellcasting Feats Breakdown | RPGBOT Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). I was really pleased with my creation, but the response so far has been underwhelming. The best answers are voted up and rise to the top, Not the answer you're looking for? Swashbucklers, youre welcome! Maybe you could choose 2 of the three: 1. You gain proficiency in the whip. B . Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. Didn't think of Hunters Mark, I'll look into that as well. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.?
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